Shadow of the tomb raider ps4
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However, the One X runs at 60 fps more frequently than the Pro and doesn’t drop as far when it dips.
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Again, neither console can maintain a lock on the targeted frame rate. The high frame-rate mode on the more powerful consoles targets 60 fps. The PS4 does a slightly better job and uses an adaptive V-sync solution that eliminates the screen tearing that occasionally occurs on the One S. Both exhibit relatively slight frame-rate dips and frame-time aberrations in scenes with dense foliage or intense action. Neither of the base consoles can maintain a lock on their 30 fps frame-rate cap. The One X offered a mode that rendered Rise in full 4K while the Pro used checkerboard rendering to produce an approximation of native 4K.įrame rate can drop as low as 40 fps in the high frame-rate mode on the PS4 Pro. Shadow’s resolution falls short of Rise on both the Pro and the One X. The One X does better with a straight 2016p render (3584 x 2016, 87% of native 4K). In the high-resolution mode, the Pro uses checkerboard rendering to reach 1872p (3328 x 1872 or 75% of native 4K’s 3840 x 2160).
#Shadow of the tomb raider ps4 1080p
Resolution is fixed at 1080p on both consoles in the high frame-rate mode. The Xbox One X and PS4 Pro versions offer the choice between high frame-rate and high resolution modes. (If some technical terms are unfamiliar, check out this guide. In Digital Foundry’s opinion, the difference between the One S and PS4 versions is noticeable but not significant enough to be important. This might seem like a cause for concern, but Shadow adds a high-quality temporal anti-aliasing solution to the mix which wasn’t present in Rise and which compensates for the resolution difference to a large degree.